ARUN RPG

AR-045 · 45 / 60

Kerval

Kerval

Kerval

Kerval · AR-045

Role: Guardian of the Three Voices

Homeland: Ghost Town's Shadow Floor Gate

Weapon: Three sets of fangs and a serpent's tail.

Power: Three heads detect smell, sound and energy traces separately.

Limitations: Too many stimuli make the head confused. A common signal must be agreed upon before taking action.

Year joined: 20

The gatekeeper who knows the word "get out"

Kerval has been guarding the shadowy door for so long that he forgot that it ever existed outside. Left head listens to sounds Middle head sniffs Right head looks at the power mark The only signal the overseer teaches is to keep passers-by from going back out. The serpent's tail is used to inspect the ground near the door. Every part of the body is trained to be suspicious of free-facing movements.

He didn't hate the imprisoned. Sometimes I move a bowl of water to them. But when someone walks towards the door The body will automatically block. The caretaker praised him for being honest. So Kerval used that word to describe the heavy feeling in his chest every time he heard people screaming that they had to go home.

The old woman who had been sent in by the wrong name addressed the three heads with different words to avoid confusion. She spoke slowly, not extending her hand without prompting. and asked if he had ever seen grass Kerval knows the smell of people's shoes. But never set foot on it. She promises that if she gets out, she will tell you how wet grass feels after the rain.

When the name change order arrives The caretaker refused to release the old woman for fear of losing her work. Kerval really smelled the brand. The guard's hesitation was heard. And saw for the first time that the power was not in accordance with the instructions, all three senses said it was different from the training lesson. He stopped blocking for just a moment and was immediately punished.

Twenty year old Zhaowen and Netdao arrived to check the files. Kerval sent a signal through moving the water bowl, which the old woman understood. The pair discovered the conditions of the detention order were in violation and began removing the door badges. The caretaker rang several warning bells at once to confuse the three heads. The Kervals collided with each other, almost biting their rescuers.

The old woman called out his name one by one. Slowly, like every day, he slowly returned to arranging the sounds, smells, and sights in order. before choosing to stand and turn away from the cell Prevent guards from coming in and attacking people who are leaving. Blocking the door this time was a choice. It is not a command that the body makes before the mind has thought of it.

Kerval leaves the shadow level with the last person. He took several steps back because he was not used to leaving the door behind. The outdoors causes too much hearing. The team provided a quiet place and time to adjust. The old woman led him to stand on the real grass without pulling the cord or urging the reaction that people wanted to see.

He joined the coalition as an entrance and exit inspector. Search for traces of foreign power and escort the residence Every camp has a common signal, which the three heads practice before starting work. If the information conflicts The team needs to check more. Don't judge anyone as dangerous just because one head roars.

First night at camp A child woke up and went to the bathroom. Kerval almost interrupted the old habit. before moving to give way and making a soft noise to call the caretaker to help The child walked back without fear. He lay down on the grass, which was still wet from the rain. The back door is open. And the world doesn't end because someone is allowed to walk away.